Warriors of Kudlak

TARDIS Coordinates: October 15, 2007

One of the things that bothered me about Clyde Langer’s persistent “how to be a socially-acceptable teenager” lessons is that Clyde is just a little bit too much of a jerk to be a role-model. Not that his swaggering arrogance is entirely out of place for his perceived age or his character – in fact, it’s nice to have a character in the ‘Verse who can have his head on straight while still being impressed by the wonders he sees, and even summon the courage for a wisecrack or two, but when he starts showing a naif like Luke how to rock adolescence, my immediate reaction is, “Yikes.”

Clyde takes Luke to a laser tag center called Combat 3000 for a little recreation. What unfolds is a plot used in the film “The Last Starfighter,” as well as the Doctor Who novel “Winner Take All” and even the Orson Scott Card classic “Ender’s Game.” Far from being a cliche plot, though, such stories tap into one of the deeper realities of play, and its importance in education – many games are simulations of adult activities transformed for children, a metaphor that persists in every civilization, whether it’s a game of Monopoly or the march of the little plastic Army Men. Today’s video games offer more than just eye-hand coordination and the occupation of a lively attention span – studies have shown that children who play video games grow up better able to make real-time decisions in dynamic environments. What the stories remove is a sense of awareness – those who play Combat 3000 are wholly unaware that they’re auditioning to be in someone else’s army, which makes the subsequent teleportation a bit of a shock to all involved.

Kudlak, the kidnapper, is eventually convinced that the war is over, but his battle computer wasn’t programmed with a knowledge of “peace,” so it disregarded the message. Kudlak rebels against his computer, frees his victims, and swears to spend the remainder of his declining years finding other recruits and returning them home. One of the most important things this demonstrates, in “The Sarah Jane Adventures’s” quest for the better way, is that it sometimes requires stepping outside the box a bit: were this an ordinary narrative, the heroes would dispose of Kudlak and send all the kids home and that would be the end of it. However, to ensure the survival of the antagonist, they had to give him depth and dimension and conflict, eventually leading to sympathy.

This kind of storytelling is incredibly important, though there’s a temptation to dismiss it as being juvenile, given that it lacks the satisfying final strokes of a well-tempered vengeance. And it’s important that the Sarah Jane Adventures uses it, given the temperament of its audience. It makes the writers work harder, gives us better characters, and presents an alternative to the usual grim victories so prevalent in modern storytelling. It is not simple, it is not juvenile, it’s magnificently complex and nuanced in its presentation, if not its eventual execution. Sometimes Doctor Who forgets that it has that kind of power. I think we need the Sarah Jane Adventures to prove to us that the ‘Verse still has room for it.

About Ben Goodridge

Born 1972. Haven't died yet.

Posted on December 1, 2014, in Clyde Langer, Luke Smith, Maria Jackson, Mr. Smith, Sarah Jane Smith. Bookmark the permalink. Leave a comment.

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